#ifndef OGLBASEENTITY2_H
#define OGLBASEENTITY2_H

class OGLBaseEntity{
private:
    //Holds the ID of the entity being created.
    string ID;
    //The coordinates to hold the objects position
    double positionX;
    double positionY;
    double positionZ;
    //This will set the ID of the object
    void SetID(string val);
public:
       //Don't know if this is right or not, but doesn't the constructor
       //share a name with the class

       OGLBaseEntity (string id)
       ~OGLBaseEntity(){}
       string getID(const &object);
}


#endif